is building Softspace (a tool for thought.) a spatial-computational medium for making sense of complex problems in research and design.
I spend my workdays developing a VR/AR app, testing it with designers and researchers, and publishing documentation and running code. Spatial computing represents a powerful new paradigm for how people use computers, but the medium is still immature. There’s an over-reliance on familiar concepts and use cases, and an under-investment in bold experimentation. I would like to change that. Softspace is simultaneously a product that people can use to do real work; an applied research project to explore the deep potential of spatial interfaces; and an experiment in new and better models for funding and developing great software.
He is featured in issue 1.4 of our Journal